Tetris Couldn't Triumph at The Game Awards — A New Category Might Solve This

Whenever a significant honors show approaches, one notices an outcry for the addition additional classifications to recognize overlooked contributions and fill the passions of enthusiasts dedicated to specific genres.

Another commentator previously argued for a horror game category. It would be amazing. So would strategy board titles, this being someone's personal cause. But they will have to forgive me when I prioritize because like all blinkered fanatics, I possess a compelling case supporting my request remains most pressing above others. Here's the proposal: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre defies precise measurement; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. There’s a reason movie academies steer clear of genre categories. But it is an essential concession for the industry of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and for games of all stripes to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies presently include genre categories for Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types actually cover many game types, allowing placement accommodating various experiences.

Different situation exists for brain-teasing titles. No suitable classification appears to accommodate them. Examine these examples from outstanding current releases, each quite distinct: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. Which classification works between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur of brilliant puzzle games published annually lacking appropriate categories at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition completely that year
  • A different innovative game missed out that year
  • Popular arranging title received no acknowledgment recently
  • Just some brain-teasers scraped into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent small games, but the art behind logic titles is of massive significance. Famous handheld logic titles rank among the most-played games globally maintaining this status for an extended period.

The famous puzzle experience competes with well-known building titles claiming status as best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational to the art of video games, while interacting across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face that issue. You could fill multiple candidates with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, since numerous excellent many worthy titles.

Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators are working at the hard edge of video game design, producing among most fundamental forms of gaming itself. Similar to movie stunt professionals, they deserve recognition. Don't make them wait decades.

Amy Hale
Amy Hale

A seasoned gaming analyst with over a decade of experience reviewing online casinos and slot machines, specializing in player strategy and industry trends.